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Server connection fields

Every field on the Add server and Edit server form, grouped the way the form groups them.

Passwords are encrypted before they’re stored. heliana never shows a saved password back to you — the password box just shows a placeholder telling you one is on file. When you edit a server, leave a password field blank to keep the password you already saved; type a new one only if you want to change it.

Field Required Example Description
Name Yes US East #1 Display name shown across the dashboard and server lists.

Remote console used to read server status and run admin commands (broadcasts, kicks, layer changes, and so on).

Field Required Example Description
Host Yes 12.34.56.78 IP address or hostname of the game server.
RCON port Yes 21114 RCON TCP port.
RCON password Yes on create* RCON password.

* On Edit, leave it blank to keep the password already on file.

heliana reads your server’s log over this connection to build the live feed, stats, and match history — and uses the same connection to write your whitelist to the server (Admins.cfg). The SFTP account needs write access, not just read.

Field Required Example Description
SFTP host Yes 12.34.56.78 IP address or hostname of the SFTP server (often the same as the RCON host).
SFTP port Yes 22 SFTP TCP port.
SFTP username Yes squad SFTP login username.
Password / Key Yes on create* SFTP password. Key-based login isn’t supported — use a password.
Game server path Yes /squad/SquadGame The root install folder on the remote host — the folder that contains Saved/ and ServerConfig/. heliana finds the log file and the whitelist file under this path automatically; you don’t enter a log path directly.

* On Edit, leave it blank to keep the password already on file.

No log path field, no poll interval field. You only give heliana the install root (Game server path); it locates the log file itself. How often heliana checks for new log lines is fixed on heliana’s side — there’s nothing to configure.

Fields are checked live on save. Adding a server tests the RCON connection and confirms the log and whitelist files are reachable under the Game server path before the server is created — a bad host, wrong port, or wrong password blocks the save with an error instead of creating a broken server. Editing a server re-checks the connection only when you actually change a connection field.