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See your first live event

After your server is created, heliana takes you to the Dashboard. The Live feed panel on that page streams events parsed from the Squad log in real time. You can return to it any time by selecting your server and opening Dashboard in the sidebar.

Each row in the Live feed shows:

  • Time — when the event happened, in your local timezone, alongside the in-game clock at that moment.
  • Game — the map or layer that was active when the event occurred.
  • Type — the event category: for example Chat, Join, Leave, Death, or Round.
  • Details — a plain-language summary of what happened, including player names (click one to open their profile) and context such as weapon or chat message text.

Use the type dropdown (default: All types) above the feed to limit it to one category. Use the date range picker (default: All time) next to it to scope the view to a specific window.

If the server was just added, the panel is briefly empty while heliana catches up. Once it has loaded, it shows either the matching events or No events. if none are found yet.

Events begin appearing once heliana has parsed the first batch of log lines. On an active server this typically takes under a minute. On an idle server, the first events appear when the next player connects.

The clearest sign that log parsing is working is seeing Join and Leave events as players connect and disconnect. Chat events appear immediately too, if players are talking in global or team chat.

If several minutes pass without events despite server activity, the SFTP connection may not have been established correctly. See No events are coming in for a checklist.

When you scroll down into older events and new ones arrive at the top of the feed, an ↑ N new button appears over the panel. Click it to jump back to the live edge.


Next: Create your first trigger