Free during the beta

Moderation and telemetry for your Squad server — out of the box

heliana reads your server log and connects over RCON — full combat analytics and moderation without duct-taping BattleMetrics and SquadJS together.

log event schemaRCON + SFTP
EventFields heliana extracts
kill / downweapon · attacker · victim
revivemedic · target
teamkilldetected · same-team
roundtickets · layer · winner
join / leaveeos · steam · ip
servertickrate · population

See what RCON can’t

BattleMetrics for Squad works over RCON only. heliana also reads the server log over SFTP — and gets data RCON simply doesn’t expose.

RCON only

  • Online count, map and basic commands
  • No detailed combat events
  • No weapon stats
  • No way to track teamkills

heliana + the log

  • Every damage event with its weapon
  • Kill / down / revive with attacker and victim IDs
  • Teamkill detection and round tickets
  • Server tick rate and join IPs

Connect your server in minutes

01

Add RCON and SFTP

Point heliana at your server — RCON for commands, SFTP to read the log. Takes a couple of minutes.

02

heliana connects

We read the log and listen to events in real time. Nothing to install on the server.

03

Telemetry and control

Live dashboard, combat analytics, bans and automation — right after you connect.

Everything you need to run a Squad server

Live dashboard

Online roster, an event feed, and server-load charts in real time.

Combat analytics

K/D, top weapons, revives and teamkill detection — from the log file, not RCON.

Moderation

Bans with reason and duration, live RCON commands, notes and flags on players.

Player Lists

Whitelist, ban lists and watch lists in one roster model.

Triggers

IF/THEN automation on events, a schedule or by hand — with conditions and limits.

Import & reputation

Import bans from external sources and a player’s reputation across every community.

Analytics you can actually act on

See how your players perform: K/D, top weapons, teamkills, revives and full match history.

Split K/D

Infantry apart from vehicles and crewmen — a farm run in an IFV isn’t infantry skill.

Teamkills

Accidental and intentional teamkills separated, with per-player history.

Top weapons

What a player actually frags with — per round and per season.

Revives

Given and received — teamwork contribution, not just frags.

Match history

Every match a player was in, with roster, tickets and result.

Leaderboards

Server tops by round, season or a rolling window.

Automation you can build to fit

Triggers on an IF → THEN model: react to events, a schedule, or run them by hand.

IF
  • Event — ban, join, leave, death, teamkill, map change, chat…
  • Schedule — cron or interval
  • Manual — a button with parameters

Conditions as “field op value” and regex, AND-chained. Rate limits: cooldown and a threshold window — per trigger or per trigger + player.

THEN

Actions

banrconwebhookgroupnotedelaygroupwarnnotify

Roster and player reputation

One list model for whitelist, bans and watch — with delivery to the server and reputation across communities.

  • Whitelist — access and roles, capabilities sourced from the game definition
  • Ban list — bans apply live on your server
  • Watch — quietly flag suspicious players, no delivery

Whitelists materialize to Admins.cfg over SFTP, and bans apply live on your server. Clan leaders can be delegated to manage their own list.

Reputation

A player’s profile surfaces matching bans from every community, across any identity. Bans can be imported from external HTTP sources on a schedule or by hand.

heliana vs BattleMetrics

FeaturehelianaBattleMetrics
Combat telemetry from the log
Weapon stats
Teamkill detection
Whitelist delivery to Admins.cfg
Triggers and automationLimited
SquadJS required for telemetryNoYes

Built for the people who run Squad servers

Community admins

Keep your server clean: analytics, bans and automation in one place.

Leagues & tournaments

Transparent match and roster stats, with a full audit of every moderation action.

Clans

Whitelist and roles, with management delegated to clan leaders.

Questions & answers

Do I need SquadJS?

No. heliana reads your Squad server log directly over SFTP — there is nothing to install or maintain, and no SquadJS node required.

What access does heliana need?

Two credentials: RCON for commands (kick, ban, broadcast, map changes) and SFTP to read the log for combat telemetry and to deliver whitelists to your Admins.cfg.

Is my server data safe?

Your credentials are stored encrypted, and RCON runs solely the actions you trigger yourself.

Which games are supported?

heliana is built for Squad — the whole product is designed around this game’s log and RCON.

What happens to pricing after the beta?

heliana is free during the public beta. We will announce pricing well ahead of time — beta users will be the first to know.

Can I import bans from other sources?

Yes. Bans can be imported from external HTTP sources (a ban list, for example) — on a schedule or manually with “Sync now”.

How is heliana different from BattleMetrics?

heliana reads the log file, not just RCON, so it delivers combat telemetry, weapon stats and teamkill detection that RCON-only tools simply don’t have.

Connect your Squad server in minutes

Free during the beta. RCON and SFTP — and heliana starts reading telemetry right away.