[ Free during beta ]

Combat telemetry from
your Squad server log

heliana reads the log over SFTP and surfaces what RCON won't give you.The same telemetry teams usually wire up by hand with BattleMetrics + SquadJS — out of the box.

Stop duct-taping SquadJS together

Getting combat stats out of Squad usually means standing up SquadJS yourself and wiring it into everything. heliana does all of that for you.

The usual way

  • Host and maintain a SquadJS node
  • Parse the server log yourself
  • Wire up events for BattleMetrics, Discord and bots
  • Keep the whole pipeline alive after every update

With heliana

  • Enter your SFTP details once
  • heliana parses the log in real time
  • Telemetry, bans and triggers in one dashboard
  • Nothing to host or maintain

Connect your server in minutes

01

Add RCON + SFTP

RCON powers live control; SFTP lets heliana read the server log. We only ever read the log.

02

heliana connects

We parse the log in real time and pair it with live RCON control.

03

Get telemetry and control

Kill feed, K/D and KPM, weapons, bans, triggers and a live map — all in one dashboard.

Everything you need to run a Squad server

Live map and events

Watch your server in real time — players, squads, chat and join/leave events.

Combat telemetry

K/D and KPM, weapon breakdowns, downs and revives per player — straight from the log, not RCON.

Ban management

Issue, track and share bans. Import your existing BattleMetrics bans in a single step.

Triggers and automation

Run actions on combat and gameplay events — auto-warn, kick, ban or alert on your own rules.

RCON console

Full live control: kick, ban, broadcast and swap maps without leaving the dashboard.

Analytics and leaderboards

Session history, playtime and activity leaderboards across all of your servers.

heliana vs BattleMetrics

For Squad, BattleMetrics works through RCON only. The combat data lives in the log — which is exactly why teams bolt on SquadJS. heliana reads the log for you.

FeaturehelianaBattleMetrics
Built for SquadMulti-game, generic profile
Combat telemetry (kills / downs / revives)
Weapon stats
Teamkill detection
Trigger setupReady-made presets — a couple of clicksManual, per event
SquadJS required for telemetryNoYes (DIY)

Built for the people who run Squad

Community admins

Moderate, ban and automate across every one of your servers — with the full picture of combat events.

Leagues & tournaments

Verifiable match telemetry: weapons, teamkills and round outcomes — straight from the log.

Questions & answers

Do I need SquadJS?

No. heliana reads your Squad server log directly over SFTP, so there is nothing to install or maintain — no SquadJS node required.

What access does heliana need?

Two credentials: RCON for live control (kick, ban, broadcast, map changes) and SFTP to read the server log and pull combat telemetry. The log is read-only, and your credentials are stored encrypted.

Which games are supported?

heliana is built for Squad — the whole product is designed around this game's log and RCON.

What happens to pricing after the beta?

heliana is free during the public beta. We will announce pricing well before the beta ends — beta users will be the first to know.

Is my server data safe?

Your credentials are encrypted, SFTP is used only to read the log, and RCON runs solely the actions you trigger yourself.

Connect your Squad server in minutes

Free during beta. Add RCON + SFTP and your combat telemetry goes live.