Live dashboard
Online roster, an event feed, and server-load charts in real time.
heliana reads your server log and connects over RCON — full combat analytics and moderation without duct-taping BattleMetrics and SquadJS together.
| Event | Fields heliana extracts |
|---|---|
| kill / down | weapon · attacker · victim |
| revive | medic · target |
| teamkill | detected · same-team |
| round | tickets · layer · winner |
| join / leave | eos · steam · ip |
| server | tickrate · population |
BattleMetrics for Squad works over RCON only. heliana also reads the server log over SFTP — and gets data RCON simply doesn’t expose.
Point heliana at your server — RCON for commands, SFTP to read the log. Takes a couple of minutes.
We read the log and listen to events in real time. Nothing to install on the server.
Live dashboard, combat analytics, bans and automation — right after you connect.
Online roster, an event feed, and server-load charts in real time.
K/D, top weapons, revives and teamkill detection — from the log file, not RCON.
Bans with reason and duration, live RCON commands, notes and flags on players.
Whitelist, ban lists and watch lists in one roster model.
IF/THEN automation on events, a schedule or by hand — with conditions and limits.
Import bans from external sources and a player’s reputation across every community.
See how your players perform: K/D, top weapons, teamkills, revives and full match history.
Infantry apart from vehicles and crewmen — a farm run in an IFV isn’t infantry skill.
Accidental and intentional teamkills separated, with per-player history.
What a player actually frags with — per round and per season.
Given and received — teamwork contribution, not just frags.
Every match a player was in, with roster, tickets and result.
Server tops by round, season or a rolling window.
Triggers on an IF → THEN model: react to events, a schedule, or run them by hand.
Conditions as “field op value” and regex, AND-chained. Rate limits: cooldown and a threshold window — per trigger or per trigger + player.
One list model for whitelist, bans and watch — with delivery to the server and reputation across communities.
Whitelists materialize to Admins.cfg over SFTP, and bans apply live on your server. Clan leaders can be delegated to manage their own list.
A player’s profile surfaces matching bans from every community, across any identity. Bans can be imported from external HTTP sources on a schedule or by hand.
| Feature | heliana | BattleMetrics |
|---|---|---|
| Combat telemetry from the log | ✓ | ✕ |
| Weapon stats | ✓ | ✕ |
| Teamkill detection | ✓ | ✕ |
| Whitelist delivery to Admins.cfg | ✓ | ✕ |
| Triggers and automation | ✓ | Limited |
| SquadJS required for telemetry | No | Yes |
Keep your server clean: analytics, bans and automation in one place.
Transparent match and roster stats, with a full audit of every moderation action.
Whitelist and roles, with management delegated to clan leaders.
No. heliana reads your Squad server log directly over SFTP — there is nothing to install or maintain, and no SquadJS node required.
Two credentials: RCON for commands (kick, ban, broadcast, map changes) and SFTP to read the log for combat telemetry and to deliver whitelists to your Admins.cfg.
Your credentials are stored encrypted, and RCON runs solely the actions you trigger yourself.
heliana is built for Squad — the whole product is designed around this game’s log and RCON.
heliana is free during the public beta. We will announce pricing well ahead of time — beta users will be the first to know.
Yes. Bans can be imported from external HTTP sources (a ban list, for example) — on a schedule or manually with “Sync now”.
heliana reads the log file, not just RCON, so it delivers combat telemetry, weapon stats and teamkill detection that RCON-only tools simply don’t have.
Free during the beta. RCON and SFTP — and heliana starts reading telemetry right away.