Next steps
At this point you have a connected server, a live event feed, and at least one automated trigger running. Here is what to tackle next.
Invite your moderation team
Section titled “Invite your moderation team”If you run your server with other admins or moderators, add them to your organization so they can use the dashboard without sharing your credentials.
- Invite admins — send invite links and assign roles to teammates.
- Roles & permissions — configure what each role can see and do across your servers.
Tag and watch players of interest
Section titled “Tag and watch players of interest”A player’s profile has a Lists tab where you add them to a roster group — the built-in way to tag regulars, mark known griefers, or keep an eye on someone. A seeded Watch group is ready to use out of the box, or create your own.
- Tag & watch players — add players to roster groups from the Lists tab.
- Find and inspect a player — look up any player by name or identity, and review their notes, lists, and stats.
Set up bans
Section titled “Set up bans”Bans issued through heliana are stored persistently and tied to a player’s identities (Steam, EOS, BattlEye, or Mojang). Beyond banning players yourself, you can pull in bans from outside sources and see how a player is viewed by other communities.
- Ban a player
- Sync an external ban source — import bans from BattleMetrics, the Community Ban List, or a remote ban file into a ban roster group.
- Cross-community ban visibility — see matching bans from other heliana communities on a player’s profile automatically.
Expand your trigger automation
Section titled “Expand your trigger automation”Beyond the teamkill autoban you set up in the previous step, triggers can cover most repetitive moderation tasks:
- Create an event trigger — react to any log event: kills, teamkills, chat messages, round endings, player joins.
- Create a scheduled trigger — run checks or RCON commands on a fixed interval or cron schedule.
- Build conditions — filter events using AND/OR conditions, regex matching, counters, and player attribute checks.
- Rate-limit a trigger — prevent a trigger from firing more than once per player in a given window.
- Use trigger templates — the full list of ready-made triggers every organization starts with, and what each one does.
Learn the underlying concepts
Section titled “Learn the underlying concepts”- How heliana parses the Squad log — what events come from the log versus RCON and why that distinction matters.
- What is a trigger — the complete trigger model: kinds, conditions, actions, counters, and rate limits.