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Squad events

Use the key in trigger: { kind: 'event', event: '<key>' }.

Capture zone. Raw log events: CAPTURE_ZONE_CHANGED.

Fields: outcome, team, zone.

Deployable spawned. Raw log events: DEPLOYABLE_SPAWNED.

Fields: deployable, team.

Map marker. Raw log events: MAP_MARKER_PLACED.

Fields: marker, player.eosID, player.name, player.steamID, team.

Broadcast. Raw log events: ADMIN_BROADCAST.

Fields: admin.name, message.

Chat. Raw log events: CHAT_MESSAGE.

Fields: channel, message, player.eosID, player.name, player.steamID.

Death. Raw log events: PLAYER_DIED.

Fields: attacker.name, victim.name, weapon.

Join. Raw log events: JOIN_SUCCEEDED.

Fields: player.country, player.eosID, player.ip, player.name, player.steamID.

Leave. Raw log events: PLAYER_DISCONNECTED.

Fields: player.country, player.eosID, player.ip, player.name.

Map. Raw log events: NEW_GAME.

Fields: layer.

Round. Raw log events: ROUND_ENDED.

Fields: loser.faction, loser.tickets, winner.faction, winner.team, winner.tickets.

Teamkill. Raw log events: PLAYER_DIED.

Fields: attacker.name, player.team, victim.name, weapon.