Squad events
Use the key in trigger: { kind: 'event', event: '<key>' }.
capture
Section titled “capture”Capture zone. Raw log events: CAPTURE_ZONE_CHANGED.
Fields: outcome, team, zone.
deployed
Section titled “deployed”Deployable spawned. Raw log events: DEPLOYABLE_SPAWNED.
Fields: deployable, team.
marker
Section titled “marker”Map marker. Raw log events: MAP_MARKER_PLACED.
Fields: marker, player.eosID, player.name, player.steamID, team.
broadcast
Section titled “broadcast”Broadcast. Raw log events: ADMIN_BROADCAST.
Fields: admin.name, message.
Chat. Raw log events: CHAT_MESSAGE.
Fields: channel, message, player.eosID, player.name, player.steamID.
Death. Raw log events: PLAYER_DIED.
Fields: attacker.name, victim.name, weapon.
Join. Raw log events: JOIN_SUCCEEDED.
Fields: player.country, player.eosID, player.ip, player.name, player.steamID.
Leave. Raw log events: PLAYER_DISCONNECTED.
Fields: player.country, player.eosID, player.ip, player.name.
Map. Raw log events: NEW_GAME.
Fields: layer.
Round. Raw log events: ROUND_ENDED.
Fields: loser.faction, loser.tickets, winner.faction, winner.team, winner.tickets.
teamkill
Section titled “teamkill”Teamkill. Raw log events: PLAYER_DIED.
Fields: attacker.name, player.team, victim.name, weapon.